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Major

Portrait practice.

I've sculpt a dozen of faces to practice face anatomy during the first half of January.
At some point I realize that this portrait was worth the time to exploring it a bit more.
I end up working few weeks (of my freetime, in general 1-3hrs a day) on this piece to practice the entire workflow (sculpting, retopo, uv, texturing and rendering).
I've made so many mistakes that I'm quiet glad of them beside I've learn A LOT from this project and I can't wait to dive into a new one.
I'm sure if I will run over the same project again I will spend half the time and I will surely do a better UV/seams work and a better retopology as well (here I've retopology just the face because most of the other stuff has been done with zmodeler or simply because zremesh was good enough for certain details, like the hair).

I would like to complete the project with some idle animation (specially because I try to retopo the head specifically for animation, I really put a lot of efforts in those loops) but I didn't want to dive in because I simply don't know where to start so... I'm sure this would've take me several more weeks to study, practice and apply to this. I'd rather keep practicing on this current workflow with other following projects.

I found sculpting really fun but the handpainting (diffuse only) process was my true nature (I've been painting with photoshop since secondary school and texturing "warcraft-style" 3d models has always been my dream job).

I'm quiet disappointed from the forums and discords channel around the internet, just few days ago I post my final result just to see if other artists may find anything wrong with it... but I didn't receive the support that I was looking for. For this reason if you have any harsh critiques, I would really appreciate those on the comment section here!

I used a reference for this model, but I have no idea who's the artist so I'm sorry not mentioning him.
I'll just share the reference picture that I used: https://i.pinimg.com/564x/96/64/31/966431eb4e56be332d0378443ecfb273.jpg

High Poly Sculpt // Retopology // Hand-painted texture

High Poly Sculpt // Retopology // Hand-painted texture